root/OpenSceneGraph/trunk/src/osgWrappers/osgTerrain/TerrainTechnique.cpp @ 10808

Revision 10808, 4.4 kB (checked in by robert, 5 years ago)

Updated wrappers

Line 
1// ***************************************************************************
2//
3//   Generated automatically by genwrapper.
4//   Please DO NOT EDIT this file!
5//
6// ***************************************************************************
7
8#include <osgIntrospection/ReflectionMacros>
9#include <osgIntrospection/TypedMethodInfo>
10#include <osgIntrospection/StaticMethodInfo>
11#include <osgIntrospection/Attributes>
12
13#include <osg/CopyOp>
14#include <osg/NodeVisitor>
15#include <osg/Object>
16#include <osg/State>
17#include <osgTerrain/TerrainTechnique>
18#include <osgTerrain/TerrainTile>
19#include <osgUtil/CullVisitor>
20#include <osgUtil/UpdateVisitor>
21
22// Must undefine IN and OUT macros defined in Windows headers
23#ifdef IN
24#undef IN
25#endif
26#ifdef OUT
27#undef OUT
28#endif
29
30BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
31        I_DeclaringFile("osgTerrain/TerrainTechnique");
32        I_BaseType(osg::Object);
33        I_Constructor0(____TerrainTechnique,
34                       "",
35                       "");
36        I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
37                                   ____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,
38                                   "Copy constructor using CopyOp to manage deep vs shallow copy. ",
39                                   "");
40        I_Method0(osg::Object *, cloneType,
41                  Properties::VIRTUAL,
42                  __osg_Object_P1__cloneType,
43                  "Clone the type of an object, with Object* return type. ",
44                  "Must be defined by derived classes. ");
45        I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
46                  Properties::VIRTUAL,
47                  __osg_Object_P1__clone__C5_osg_CopyOp_R1,
48                  "Clone an object, with Object* return type. ",
49                  "Must be defined by derived classes. ");
50        I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
51                  Properties::VIRTUAL,
52                  __bool__isSameKindAs__C5_osg_Object_P1,
53                  "",
54                  "");
55        I_Method0(const char *, libraryName,
56                  Properties::VIRTUAL,
57                  __C5_char_P1__libraryName,
58                  "return the name of the object's library. ",
59                  "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
60        I_Method0(const char *, className,
61                  Properties::VIRTUAL,
62                  __C5_char_P1__className,
63                  "return the name of the object's class type. ",
64                  "Must be defined by derived classes. ");
65        I_Method0(osgTerrain::TerrainTile *, getTerrainTile,
66                  Properties::NON_VIRTUAL,
67                  __TerrainTile_P1__getTerrainTile,
68                  "",
69                  "");
70        I_Method0(const osgTerrain::TerrainTile *, getTerrainTile,
71                  Properties::NON_VIRTUAL,
72                  __C5_TerrainTile_P1__getTerrainTile,
73                  "",
74                  "");
75        I_Method0(void, init,
76                  Properties::VIRTUAL,
77                  __void__init,
78                  "",
79                  "");
80        I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
81                  Properties::VIRTUAL,
82                  __void__update__osgUtil_UpdateVisitor_P1,
83                  "",
84                  "");
85        I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
86                  Properties::VIRTUAL,
87                  __void__cull__osgUtil_CullVisitor_P1,
88                  "",
89                  "");
90        I_Method0(void, cleanSceneGraph,
91                  Properties::VIRTUAL,
92                  __void__cleanSceneGraph,
93                  "Clean scene graph from any terrain technique specific nodes. ",
94                  "");
95        I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
96                  Properties::VIRTUAL,
97                  __void__traverse__osg_NodeVisitor_R1,
98                  "Traverse the terrain subgraph. ",
99                  "");
100        I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
101                              Properties::VIRTUAL,
102                              __void__releaseGLObjects__osg_State_P1,
103                              "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
104                              "Otherwise, releases OpenGL objects for all graphics contexts. ");
105        I_ProtectedMethod1(void, setDirty, IN, bool, dirty,
106                           Properties::NON_VIRTUAL,
107                           Properties::NON_CONST,
108                           __void__setDirty__bool,
109                           "",
110                           "");
111        I_SimpleProperty(osgTerrain::TerrainTile *, TerrainTile,
112                         __TerrainTile_P1__getTerrainTile,
113                         0);
114END_REFLECTOR
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