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Revision 11020, 0.7 kB
(checked in by robert, 3 years ago)
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From Wang Rui, added osgParticle serializers
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| 1 | #include <osgParticle/FluidFrictionOperator> |
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| 2 | #include <osgDB/ObjectWrapper> |
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| 3 | #include <osgDB/InputStream> |
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| 4 | #include <osgDB/OutputStream> |
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| 5 | |
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| 6 | REGISTER_OBJECT_WRAPPER( osgParticleFluidFrictionOperator, |
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| 7 | new osgParticle::FluidFrictionOperator, |
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| 8 | osgParticle::FluidFrictionOperator, |
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| 9 | "osg::Object osgParticle::Operator osgParticle::FluidFrictionOperator" ) |
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| 10 | { |
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| 11 | ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); |
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| 12 | ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); |
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| 13 | ADD_VEC3_SERIALIZER( Wind, osg::Vec3() ); |
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| 14 | ADD_FLOAT_SERIALIZER( OverrideRadius, 0.0f ); |
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| 15 | } |
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