| 1 | #include <osgShadow/ParallelSplitShadowMap> |
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| 2 | #include <osgDB/ObjectWrapper> |
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| 3 | #include <osgDB/InputStream> |
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| 4 | #include <osgDB/OutputStream> |
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| 5 | |
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| 6 | |
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| 7 | |
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| 8 | REGISTER_OBJECT_WRAPPER( osgShadow_ParallelSplitShadowMap, |
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| 9 | new osgShadow::ParallelSplitShadowMap, |
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| 10 | osgShadow::ParallelSplitShadowMap, |
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| 11 | "osg::Object osgShadow::ShadowTechnique osgShadow::ParallelSplitShadowMap" ) |
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| 12 | { |
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| 13 | ADD_VEC2F_SERIALIZER( PolygonOffset, osg::Vec2f() ); |
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| 14 | ADD_UINT_SERIALIZER( TextureResolution, 1024 ); |
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| 15 | ADD_DOUBLE_SERIALIZER( MaxFarDistance, 0.0 ); |
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| 16 | ADD_DOUBLE_SERIALIZER( MoveVCamBehindRCamFactor, 0.0 ); |
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| 17 | ADD_DOUBLE_SERIALIZER( MinNearDistanceForSplits, 5.0 ); |
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| 18 | ADD_OBJECT_SERIALIZER( UserLight, osg::Light, NULL ); |
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| 19 | ADD_VEC2_SERIALIZER( AmbientBias, osg::Vec2() ); |
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| 20 | |
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| 21 | BEGIN_ENUM_SERIALIZER2( SplitCalculationMode, osgShadow::ParallelSplitShadowMap::SplitCalcMode, SPLIT_EXP ); |
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| 22 | ADD_ENUM_VALUE( SPLIT_LINEAR ); |
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| 23 | ADD_ENUM_VALUE( SPLIT_EXP ); |
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| 24 | END_ENUM_SERIALIZER(); |
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| 25 | } |
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