Index: /OpenSceneGraph/trunk/examples/osghangglide/osghangglide.cpp
===================================================================
--- /OpenSceneGraph/trunk/examples/osghangglide/osghangglide.cpp (revision 8868)
+++ /OpenSceneGraph/trunk/examples/osghangglide/osghangglide.cpp (revision 10070)
@@ -77,5 +77,5 @@
 osg::Group* createModel()
 {
-    // no database loaded so automatically create Ed Levin Park..
+    // no database loaded so automatically create Ed Levin Park
     osg::Group* group = new osg::Group;
 
@@ -88,11 +88,11 @@
     clearNode->setRequiresClear(false); // we've got base and sky to do it.
 
-    // use a transform to make the sky and base around with the eye point.
+    // use a transform to make the sky and base move around with the eye point.
     osg::Transform* transform = new MoveEarthySkyWithEyePointTransform;
 
     // transform's value isn't knowm until in the cull traversal so its bounding
     // volume is can't be determined, therefore culling will be invalid,
-    // so switch it off, this cause all our paresnts to switch culling
-    // off as well. But don't worry culling will be back on once underneath
+    // so switch it off, this causes all our paresnts to switch culling
+    // off as well. But don't worry, culling will be back on once underneath
     // this node or any other branch above this transform.
     transform->setCullingActive(false);
@@ -108,5 +108,5 @@
     group->addChild(clearNode);
 
-    // the rest of the scene drawn after the base and sky above.
+    // the rest of the scene is drawn after the base and sky above.
     group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1)
     group->addChild(makeTerrain()); // will drop into default bin - state sorted 0
@@ -133,5 +133,5 @@
     osgViewer::Viewer viewer;
 
-    // if user request help write it out to cout.
+    // if user requests help write it out to cout.
     if (arguments.read("-h") || arguments.read("--help"))
     {
@@ -194,5 +194,5 @@
     }
 
-    // set up the camera manipulation with out custom manipultor
+    // set up the camera manipulation with our custom manipultor
     viewer.setCameraManipulator(new GliderManipulator());
 
Index: /OpenSceneGraph/trunk/examples/osghangglide/tank.cpp
===================================================================
--- /OpenSceneGraph/trunk/examples/osghangglide/tank.cpp (revision 6941)
+++ /OpenSceneGraph/trunk/examples/osghangglide/tank.cpp (revision 10070)
@@ -77,5 +77,5 @@
         );
 
-    // 42 required for sodes, 22 for the top.
+    // 42 required for sides, 22 for the top.
     Vec3Array& vc = *(new Vec3Array(42+22));
     Vec2Array& tc = *(new Vec2Array(42+22));
