- Timestamp:
- 05/28/09 15:40:54 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgshadercompositor/CreateAdvancedHierachy.cpp
r10271 r10284 391 391 "void main(void) \n" 392 392 "{ \n" 393 " gl_FragColor = gl_Color * texture2D( baseTexture, gl_TexCoord[0] );\n"393 " gl_FragColor = gl_Color * texture2D( baseTexture,gl_TexCoord[0].xy);\n" 394 394 "} \n" 395 395 ); … … 578 578 " specular += gl_LightSource[i].specular * pf; \n" //23 579 579 "} \n";//24 580
