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Timestamp:
10/01/09 22:19:42 (5 years ago)
Author:
robert
Message:

Introduced new BufferObject? design + implementation in preperation of implementing a pool system for buffer objects

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osg/Geometry.cpp

    r9900 r10600  
    13751375        if (usingVertexBufferObjects) 
    13761376        { 
     1377            // osg::notify(osg::NOTICE)<<"Geometry::drawImplementation() Using VertexBufferObjects"<<std::endl; 
    13771378 
    13781379            // 
     
    14171418                } 
    14181419                state.disableVertexAttribPointersAboveAndIncluding( index ); 
    1419                  
    14201420            } 
    14211421            else if (vertexVertexAttributesSupported) 
     
    14301430        else 
    14311431        { 
    1432             //std::cout << "none VertexBuffer path"<<std::endl; 
     1432            // osg::notify(osg::NOTICE)<<"none VertexBuffer path"<<std::endl; 
    14331433 
    14341434            //