| 180 | | I_Method1(void, setElementBufferObjectOffset, IN, const GLvoid *, offset, |
| 181 | | Properties::NON_VIRTUAL, |
| 182 | | __void__setElementBufferObjectOffset__C5_GLvoid_P1, |
| 183 | | "Set the offset into the ElementBufferObject, if used. ", |
| 184 | | ""); |
| 185 | | I_Method0(const GLvoid *, getElementBufferObjectOffset, |
| 186 | | Properties::NON_VIRTUAL, |
| 187 | | __C5_GLvoid_P1__getElementBufferObjectOffset, |
| 188 | | "Get the offset into the ElementBufferOffset, if used. ", |
| 189 | | ""); |
| 190 | | I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, |
| 191 | | Properties::VIRTUAL, |
| 192 | | __void__resizeGLObjectBuffers__unsigned_int, |
| 193 | | "Resize any per context GLObject buffers to specified size. ", |
| 194 | | ""); |
| 195 | | I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, |
| 196 | | Properties::VIRTUAL, |
| 197 | | __void__releaseGLObjects__State_P1, |
| 198 | | "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", |
| 199 | | "Otherwise, releases OpenGL objects for all graphics contexts. "); |
| 541 | | I_Method0(void, dirty, |
| 542 | | Properties::VIRTUAL, |
| 543 | | __void__dirty, |
| 544 | | "Dirty the primitive, which increments the modified count, to force buffer objects to update. ", |
| 545 | | ""); |
| 546 | | I_Method1(void, setModifiedCount, IN, unsigned int, value, |
| 547 | | Properties::NON_VIRTUAL, |
| 548 | | __void__setModifiedCount__unsigned_int, |
| 549 | | "Set the modified count value. ", |
| 550 | | ""); |
| 551 | | I_Method0(unsigned int, getModifiedCount, |
| 552 | | Properties::NON_VIRTUAL, |
| 553 | | __unsigned_int__getModifiedCount, |
| 554 | | "Get modified count value. ", |
| 555 | | ""); |
| 556 | | I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int, |
| 557 | | Properties::VIRTUAL, |
| 558 | | __void__resizeGLObjectBuffers__unsigned, |
| 559 | | "Resize any per context GLObject buffers to specified size. ", |
| 560 | | ""); |
| 561 | | I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, |
| 562 | | Properties::VIRTUAL, |
| 563 | | __void__releaseGLObjects__State_P1, |
| 564 | | "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", |
| 565 | | "Otherwise, releases OpenGL objects for all graphics contexts. "); |