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Timestamp:
10/03/09 11:25:23 (4 years ago)
Author:
robert
Message:

Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct?, ElementBufferObject? and PixelBufferObject?.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osg/Texture.cpp

    r10600 r10601  
    176176bool Texture::TextureObjectSet::checkConsistency() const 
    177177{ 
    178     return true; 
     178//    return true; 
    179179 
    180180    // osg::notify(osg::NOTICE)<<"TextureObjectSet::checkConsistency()"<<std::endl; 
     
    266266        GLuint id = (*itr)->id(); 
    267267 
    268         // osg::notify(osg::NOTICE)<<"Deleting textureobject id="<<id<<std::endl; 
     268        osg::notify(osg::NOTICE)<<"Deleting textureobject id="<<id<<std::endl; 
    269269 
    270270        glDeleteTextures( 1L, &id); 
     
    328328        GLuint id = (*itr)->id(); 
    329329 
    330         // osg::notify(osg::NOTICE)<<"Deleting textureobject id="<<id<<std::endl; 
     330        osg::notify(osg::NOTICE)<<"Deleting textureobject id="<<id<<std::endl; 
    331331 
    332332        glDeleteTextures( 1L, &id);