| 70 | | replaceAndBind(program, source, "gl_Normal", _normalAlias, "attribute vec3 "); |
| 71 | | replaceAndBind(program, source, "gl_Vertex", _vertexAlias, "attribute vec4 "); |
| 72 | | replaceAndBind(program, source, "gl_Color", _colorAlias, "attribute vec4 "); |
| 73 | | replaceAndBind(program, source, "gl_SecondaryColor", _secondaryColorAlias, "attribute vec4 "); |
| 74 | | replaceAndBind(program, source, "gl_FogCoord", _fogCoordAlias, "attribute float "); |
| 75 | | |
| 76 | | replaceAndBind(program, source, "gl_MultiTexCoord0", _texCoordAlias[0], "attribute vec4 "); |
| 77 | | replaceAndBind(program, source, "gl_MultiTexCoord1", _texCoordAlias[1], "attribute vec4 "); |
| 78 | | replaceAndBind(program, source, "gl_MultiTexCoord2", _texCoordAlias[2], "attribute vec4 "); |
| 79 | | replaceAndBind(program, source, "gl_MultiTexCoord3", _texCoordAlias[3], "attribute vec4 "); |
| 80 | | replaceAndBind(program, source, "gl_MultiTexCoord4", _texCoordAlias[4], "attribute vec4 "); |
| 81 | | replaceAndBind(program, source, "gl_MultiTexCoord5", _texCoordAlias[5], "attribute vec4 "); |
| 82 | | replaceAndBind(program, source, "gl_MultiTexCoord6", _texCoordAlias[6], "attribute vec4 "); |
| 83 | | replaceAndBind(program, source, "gl_MultiTexCoord7", _texCoordAlias[7], "attribute vec4 "); |
| | 78 | replaceAndBindAttrib(program, source, "gl_Normal", _normalAlias, "attribute vec3 "); |
| | 79 | replaceAndBindAttrib(program, source, "gl_Vertex", _vertexAlias, "attribute vec4 "); |
| | 80 | replaceAndBindAttrib(program, source, "gl_Color", _colorAlias, "attribute vec4 "); |
| | 81 | replaceAndBindAttrib(program, source, "gl_SecondaryColor", _secondaryColorAlias, "attribute vec4 "); |
| | 82 | replaceAndBindAttrib(program, source, "gl_FogCoord", _fogCoordAlias, "attribute float "); |
| | 83 | |
| | 84 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord0", _texCoordAlias[0], "attribute vec4 "); |
| | 85 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord1", _texCoordAlias[1], "attribute vec4 "); |
| | 86 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord2", _texCoordAlias[2], "attribute vec4 "); |
| | 87 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord3", _texCoordAlias[3], "attribute vec4 "); |
| | 88 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord4", _texCoordAlias[4], "attribute vec4 "); |
| | 89 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord5", _texCoordAlias[5], "attribute vec4 "); |
| | 90 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord6", _texCoordAlias[6], "attribute vec4 "); |
| | 91 | replaceAndBindAttrib(program, source, "gl_MultiTexCoord7", _texCoordAlias[7], "attribute vec4 "); |