- Timestamp:
- 10/21/09 23:45:55 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/branches/OpenSceneGraph-2.8.2/src/osgUtil/CMakeLists.txt
r8211 r10664 6 6 ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC) 7 7 ENDIF(DYNAMIC_OPENSCENEGRAPH) 8 9 10 # 11 # MSFBO resolve blit to depth buffer control. 12 # 13 OPTION(OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH "Set to ON to ignore depth when resolving multisampled FBO rendering. This is a workaround for a crash on OS X with NVIDIA driver 1.5.49." OFF) 14 IF(OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH) 15 ADD_DEFINITIONS(-DOSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH) 16 ENDIF(OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH) 17 8 18 9 19 SET(LIB_NAME osgUtil)
