- Timestamp:
- 10/21/09 23:45:55 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/branches/OpenSceneGraph-2.8.2/src/osgUtil/RenderStage.cpp
r10277 r10664 880 880 { 881 881 case Camera::DEPTH_BUFFER: 882 #ifndef OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH 883 // This #define is a workaround for an OS X NVIDIA driver bug 884 // confirmed on GeForce 8800 with driver v1.5.49. 885 // If the glBlitFramebuffer mask includes depth, the OS X desktop 886 // will hang. The #define is controlled from CMake and should be 887 // set to ON to enable the workaround and avoid blitting depth. 882 888 blitMask |= GL_DEPTH_BUFFER_BIT; 889 #endif 883 890 break; 884 891 case Camera::STENCIL_BUFFER:
