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Timestamp:
10/22/09 12:33:16 (4 years ago)
Author:
robert
Message:

From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
moved the StateAttribute::Callback structure to a file
StateAttributeCallback? with the same behavior as NodeCallback?.
"

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/ImageSequence

    r8990 r10671  
    106106        virtual void update(NodeVisitor* nv); 
    107107 
    108         struct OSG_EXPORT UpdateCallback : public osg::StateAttribute::Callback 
     108        struct OSG_EXPORT UpdateCallback : public osg::StateAttributeCallback 
    109109        { 
    110110            virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv);