- Timestamp:
- 10/22/09 12:33:16 (4 years ago)
- Files:
-
- 1 modified
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- Unmodified
- Added
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OpenSceneGraph/trunk/src/osgPlugins/osg/StateAttribute.cpp
r9389 r10671 30 30 StateAttribute& stateAttribute = static_cast<StateAttribute&>(obj); 31 31 32 static ref_ptr<StateAttribute ::Callback> s_callback = new osg::StateAttribute::Callback;32 static ref_ptr<StateAttributeCallback> s_callback = new osg::StateAttributeCallback; 33 33 while (fr.matchSequence("UpdateCallback {")) 34 34 { 35 35 //int entry = fr[0].getNoNestedBrackets(); 36 36 fr += 2; 37 StateAttribute ::Callback* callback = dynamic_cast<StateAttribute::Callback*>(fr.readObjectOfType(*s_callback));37 StateAttributeCallback* callback = dynamic_cast<StateAttributeCallback*>(fr.readObjectOfType(*s_callback)); 38 38 if (callback) { 39 39 stateAttribute.setUpdateCallback(callback); … … 46 46 //int entry = fr[0].getNoNestedBrackets(); 47 47 fr += 2; 48 StateAttribute ::Callback* callback = dynamic_cast<StateAttribute::Callback*>(fr.readObjectOfType(*s_callback));48 StateAttributeCallback* callback = dynamic_cast<StateAttributeCallback*>(fr.readObjectOfType(*s_callback)); 49 49 if (callback) { 50 50 stateAttribute.setEventCallback(callback);
