Changeset 10765 for OpenSceneGraph/trunk/src/osgUtil/SceneView.cpp
- Timestamp:
- 11/17/09 16:54:20 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgUtil/SceneView.cpp (modified) (5 diffs)
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OpenSceneGraph/trunk/src/osgUtil/SceneView.cpp
r10764 r10765 212 212 if ((options & HEADLIGHT) || (options & SKY_LIGHT)) 213 213 { 214 #if !defined(OSG_GLES2_AVAILABLE)214 #if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) 215 215 _lightingMode=(options&HEADLIGHT) ? HEADLIGHT : SKY_LIGHT; 216 216 _light = new osg::Light; … … 227 227 #endif 228 228 229 #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) 229 #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) 230 230 osg::LightModel* lightmodel = new osg::LightModel; 231 231 lightmodel->setAmbientIntensity(osg::Vec4(0.1f,0.1f,0.1f,1.0f)); … … 273 273 _globalStateSet->setGlobalDefaults(); 274 274 275 #if !defined(OSG_GLES2_AVAILABLE)275 #if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) 276 276 // set up an texture environment by default to speed up blending operations. 277 277 osg::TexEnv* texenv = new osg::TexEnv; … … 677 677 if (_lightingMode!=NO_SCENEVIEW_LIGHT) 678 678 { 679 #if !defined(OSG_GLES2_AVAILABLE)679 #if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) 680 680 // add GL_LIGHTING mode 681 681 _globalStateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON); … … 947 947 #endif 948 948 949 #if !defined(OSG_GLES2_AVAILABLE)949 #if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) 950 950 switch(_lightingMode) 951 951 {
