- Timestamp:
- 11/20/09 15:15:42 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgWrappers/osgTerrain/GeometryTechnique.cpp
r9775 r10808 14 14 #include <osg/NodeVisitor> 15 15 #include <osg/Object> 16 #include <osg/State> 16 17 #include <osg/Uniform> 17 18 #include <osg/Vec3d> … … 166 167 "", 167 168 ""); 169 I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, 170 Properties::VIRTUAL, 171 __void__releaseGLObjects__osg_State_P1, 172 "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ", 173 "Otherwise, releases OpenGL objects for all graphics contexts. "); 168 174 I_SimpleProperty(float, FilterBias, 169 175 __float__getFilterBias,
