- Timestamp:
- 11/20/09 15:15:42 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgWrappers/osgTerrain/TerrainTechnique.cpp
r9775 r10808 14 14 #include <osg/NodeVisitor> 15 15 #include <osg/Object> 16 #include <osg/State> 16 17 #include <osgTerrain/TerrainTechnique> 17 18 #include <osgTerrain/TerrainTile> … … 97 98 "Traverse the terrain subgraph. ", 98 99 ""); 100 I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, 101 Properties::VIRTUAL, 102 __void__releaseGLObjects__osg_State_P1, 103 "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ", 104 "Otherwise, releases OpenGL objects for all graphics contexts. "); 99 105 I_ProtectedMethod1(void, setDirty, IN, bool, dirty, 100 106 Properties::NON_VIRTUAL,
