- Timestamp:
- 11/20/09 15:15:42 (4 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgWrappers/osgTerrain/TerrainTile.cpp
r10503 r10808 15 15 #include <osg/NodeVisitor> 16 16 #include <osg/Object> 17 #include <osg/State> 17 18 #include <osgDB/ReaderWriter> 18 19 #include <osgTerrain/Layer> … … 205 206 "Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ", 206 207 ""); 208 I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, 209 Properties::VIRTUAL, 210 __void__releaseGLObjects__osg_State_P1, 211 "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ", 212 "Otherwise, releases OpenGL objects for all graphics contexts. "); 207 213 I_StaticMethod1(void, setTileLoadedCallback, IN, osgTerrain::TerrainTile::TileLoadedCallback *, lc, 208 214 __void__setTileLoadedCallback__TileLoadedCallback_P1_S,
