- Timestamp:
- 01/07/10 11:01:26 (3 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osganimationhardware/osganimationhardware.cpp
r10753 r10923 227 227 viewer.realize(); 228 228 229 intxChar = maxChar;230 intyChar = xChar * 9.0/16;231 for ( int i =0; i < xChar; i++) {232 for ( int j =0; j < yChar; j++) {229 double xChar = maxChar; 230 double yChar = xChar * 9.0/16; 231 for (double i = 0.0; i < xChar; i++) { 232 for (double j = 0.0; j < yChar; j++) { 233 233 234 234 osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware); 235 235 osg::MatrixTransform* tr = new osg::MatrixTransform; 236 tr->setMatrix(osg::Matrix::translate( 2 * (i - xChar * .5),237 0 ,238 2 * (j - yChar * .5)));236 tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5), 237 0.0, 238 2.0 * (j - yChar * .5))); 239 239 tr->addChild(c.get()); 240 240 scene->addChild(tr);
