- Timestamp:
- 01/07/10 13:14:47 (3 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgWrappers/osg/ImageSequence.cpp
r10863 r10924 16 16 #include <osg/NodeVisitor> 17 17 #include <osg/Object> 18 #include <osg/StateAttribute>19 18 20 19 // Must undefine IN and OUT macros defined in Windows headers … … 207 206 "", 208 207 ""); 208 I_Method0(bool, requiresUpdateCall, 209 Properties::VIRTUAL, 210 __bool__requiresUpdateCall, 211 "ImageSequence requires a call to update(NodeVisitor*) during the update traversal so return true. ", 212 ""); 209 213 I_Method1(void, update, IN, osg::NodeVisitor *, nv, 210 214 Properties::VIRTUAL, 211 215 __void__update__NodeVisitor_P1, 212 " ",216 "update method for osg::Image subclasses that update themselves during the update traversal. ", 213 217 ""); 214 218 I_ProtectedMethod0(void, applyLoopingMode, … … 270 274 END_REFLECTOR 271 275 272 BEGIN_OBJECT_REFLECTOR(osg::ImageSequence::UpdateCallback)273 I_DeclaringFile("osg/ImageSequence");274 I_BaseType(osg::StateAttributeCallback);275 I_Constructor0(____UpdateCallback,276 "",277 "");278 END_REFLECTOR279 280 276 BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Image >) 281 277 I_DeclaringFile("osg/ref_ptr");
