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Timestamp:
01/27/10 13:24:55 (3 years ago)
Author:
robert
Message:

From Cedric Pinson, "Here a list of changes:
Bone now inherit from MatrixTransform?. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry? has been refactored so now it works when you save and
reload RigGeometry? because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry? as source for a RigGeometry?.

The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...

The example osg-data/example.osg should be remove, it's an old example
that does not work.

For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osgAnimation/RigTransformHardware

    r10918 r11009  
    1313 */ 
    1414 
    15 #ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE_H 
    16 #define OSGANIMATION_RIG_TRANSFORM_HARDWARE_H 1 
     15#ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE 
     16#define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1 
    1717 
    1818#include <osgAnimation/Export> 
     
    3333        typedef osg::Matrix MatrixType; 
    3434        typedef osgAnimation::Bone BoneType; 
    35         typedef Bone::BoneMap BoneMap; 
    3635        typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList; 
    3736        typedef std::vector<osg::ref_ptr<BoneType> > BonePalette; 
     
    4948        typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList; 
    5049 
     50        RigTransformHardware(); 
     51 
    5152        osg::Vec4Array* getVertexAttrib(int index); 
    5253        int getNumVertexAttrib(); 
     
    6061        bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap); 
    6162 
     63        virtual void operator()(RigGeometry&); 
     64        void setShader(osg::Shader*); 
    6265 
    63         virtual bool init(RigGeometry&); 
    64         virtual void update(RigGeometry&); 
     66    protected: 
    6567 
    66         void setShader(osg::Shader*); 
    67     protected: 
     68        bool init(RigGeometry&); 
    6869 
    6970        BoneWeightAttribList createVertexAttribList(); 
     
    7778        osg::ref_ptr<osg::Uniform> _uniformMatrixPalette; 
    7879        osg::ref_ptr<osg::Shader> _shader; 
     80 
     81        bool _needInit; 
    7982    }; 
    8083}