Index: OpenSceneGraph/trunk/src/osgAnimation/VertexInfluence.cpp
===================================================================
--- OpenSceneGraph/trunk/src/osgAnimation/VertexInfluence.cpp (revision 10693)
+++ OpenSceneGraph/trunk/src/osgAnimation/VertexInfluence.cpp (revision 11009)
@@ -27,5 +27,5 @@
 {
     _vertex2Bones.clear();
-    for (BoneToVertexList::const_iterator it = _bone2Vertexes.begin(); it != _bone2Vertexes.end(); it++) 
+    for (BoneToVertexList::const_iterator it = _bone2Vertexes.begin(); it != _bone2Vertexes.end(); ++it) 
     {
         const VertexInfluence& vi = (*it);
@@ -43,5 +43,5 @@
 
     // normalize weight per vertex
-    for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); it++)
+    for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it)
     {
         BoneWeightList& bones = it->second;
@@ -117,5 +117,5 @@
     UnifyBoneGroup unifyBuffer;
 
-    for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); it++) 
+    for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it) 
     {
         BoneWeightList bones = it->second;
@@ -133,5 +133,5 @@
 
     _uniqVertexSetToBoneSet.reserve(unifyBuffer.size());
-    for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); it++) 
+    for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it) 
     {
         _uniqVertexSetToBoneSet.push_back(it->second);
