Changeset 11128
- Timestamp:
- 02/26/10 15:36:23 (3 years ago)
- Location:
- OpenSceneGraph/trunk/src/osgWrappers/introspection/osg
- Files:
-
- 2 modified
-
ObserverNodePath.cpp (modified) (1 diff)
-
OcclusionQueryNode.cpp (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph/trunk/src/osgWrappers/introspection/osg/ObserverNodePath.cpp
r11077 r11128 73 73 "Get a lightweight NodePath that isn't thread safe but may be safely used in single threaded applications, or when its known that the NodePath won't be invalidated during usage of the NodePath. ", 74 74 "return true if NodePath is valid. "); 75 I_Method0(bool, empty, 76 Properties::NON_VIRTUAL, 77 __bool__empty, 78 "", 79 ""); 75 80 I_ProtectedMethod1(void, _setNodePath, IN, const osg::NodePath &, nodePath, 76 81 Properties::NON_VIRTUAL, -
OpenSceneGraph/trunk/src/osgWrappers/introspection/osg/OcclusionQueryNode.cpp
r10967 r11128 153 153 "", 154 154 ""); 155 I_Method2(bool, getPassed, IN, const osg::Camera *, camera, IN, float, distanceToEyePoint,156 Properties::NON_VIRTUAL, 157 __bool__getPassed__C5_osg_Camera_P1__ float,155 I_Method2(bool, getPassed, IN, const osg::Camera *, camera, IN, osg::NodeVisitor &, nv, 156 Properties::NON_VIRTUAL, 157 __bool__getPassed__C5_osg_Camera_P1__osg_NodeVisitor_R1, 158 158 "", 159 159 "");
