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Timestamp:
03/04/10 17:27:19 (5 years ago)
Author:
mplatings
Message:

Fix for some FBX files with multiple meshes bound to a bone.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgPlugins/fbx/fbxRMesh.h

    r11141 r11153  
    55#include <osgDB/ReaderWriter> 
    66#include <osg/Material> 
    7 #include "fbxMaterialToOsgStateSet.h" 
     7#include "fbxRNode.h" 
    88osgDB::ReaderWriter::ReadResult readFbxMesh( 
    99    FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager, 
     
    1111    osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager, 
    1212    std::vector<StateSetContent>&, 
    13     std::map<KFbxNode*, osg::Matrix>& boneBindMatrices, 
     13    BindMatrixMap& boneBindMatrices, 
    1414    std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap); 
    1515