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Timestamp:
03/04/10 17:27:19 (4 years ago)
Author:
mplatings
Message:

Fix for some FBX files with multiple meshes bound to a bone.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgPlugins/fbx/fbxRNode.cpp

    r11144 r11153  
    324324    FbxMaterialToOsgStateSet& fbxMaterialToOsgStateSet, 
    325325    std::map<KFbxNode*, osg::Node*>& nodeMap, 
    326     std::map<KFbxNode*, osg::Matrix>& boneBindMatrices, 
     326    BindMatrixMap& boneBindMatrices, 
    327327    std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap, 
    328328    const osgDB::Options* options)