Changeset 11164 for OpenSceneGraph/trunk/src/osgUtil/ShaderGen.cpp
- Timestamp:
- 03/05/10 13:55:08 (3 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgUtil/ShaderGen.cpp (modified) (5 diffs)
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OpenSceneGraph/trunk/src/osgUtil/ShaderGen.cpp
r10768 r11164 85 85 } 86 86 87 void ShaderGenCache::setStateSet( unsignedint stateMask, osg::StateSet *stateSet)87 void ShaderGenCache::setStateSet(int stateMask, osg::StateSet *stateSet) 88 88 { 89 89 OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); … … 91 91 } 92 92 93 osg::StateSet *ShaderGenCache::getStateSet( unsignedint stateMask) const93 osg::StateSet *ShaderGenCache::getStateSet(int stateMask) const 94 94 { 95 95 OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); … … 98 98 } 99 99 100 osg::StateSet *ShaderGenCache::getOrCreateStateSet( unsignedint stateMask)100 osg::StateSet *ShaderGenCache::getOrCreateStateSet(int stateMask) 101 101 { 102 102 OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); … … 111 111 } 112 112 113 osg::StateSet *ShaderGenCache::createStateSet( unsignedint stateMask) const113 osg::StateSet *ShaderGenCache::createStateSet(int stateMask) const 114 114 { 115 115 osg::StateSet *stateSet = new osg::StateSet; … … 364 364 return; 365 365 366 unsignedint stateMask = 0;366 int stateMask = 0; 367 367 //if (state->getMode(GL_BLEND) & osg::StateAttribute::ON) 368 368 // stateMask |= ShaderGen::BLEND;
