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Timestamp:
03/05/10 17:17:12 (4 years ago)
Author:
robert
Message:

From Wojcoech Lewandowski, "Attched are aimShadowCastingCamera() call changes, I have described in former post. Basically now MinimalShadowMap? overrides first variant and keeps second. So both variants of aimShadowCastingCamera are clearly defined in MinimalShadowMap::ViewData? scope. This way compilers have no problem and code looks less obscure. Changes made against the trunk."

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1 modified

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  • OpenSceneGraph/trunk/include/osgShadow/MinimalShadowMap

    r9113 r11176  
    115115            virtual void cullShadowReceivingScene( ); 
    116116 
     117            virtual void aimShadowCastingCamera(  
     118                const osg::BoundingSphere &bounds, 
     119                const osg::Light *light, 
     120                const osg::Vec4 &worldLightPos, 
     121                const osg::Vec3 &worldLightDir, 
     122                const osg::Vec3 &worldLightUp = osg::Vec3(0,1,0) ); 
     123 
    117124            virtual void aimShadowCastingCamera( const osg::Light *light, 
    118125                const osg::Vec4 &worldLightPos,