| 224 | | supportsOption("extended3dsFilePaths", "Keeps long texture filenames (not 8.3) when exporting 3DS, but can lead to compatibility problems."); |
| 225 | | supportsOption("noMatrixTransforms", "Set the plugin to apply matrices into the mesh vertices (\"old behaviour\") instead of restoring them (\"new behaviour\"). You may use this option to avoid a few rounding errors."); |
| 226 | | supportsOption("checkForEspilonIdentityMatrices", "If not set, then consider \"almost identity\" matrices to be identity ones (in case of rounding errors)."); |
| 227 | | supportsOption("restoreMatrixTransformsNoMeshes", "Makes an exception to the behaviour when 'noMatrixTransforms' is not set for mesh instances. When a mesh instance has a transform on it, the reader creates a MatrixTransform above the Geode. If you don't want the hierarchy to be modified, then you can use this option to merge the transform into vertices."); |
| | 224 | supportsOption("extended3dsFilePaths", "(Write option) Keeps long texture filenames (not 8.3) when exporting 3DS, but can lead to compatibility problems."); |
| | 225 | supportsOption("noMatrixTransforms", "(Read option) Set the plugin to apply matrices into the mesh vertices (\"old behaviour\") instead of restoring them (\"new behaviour\"). You may use this option to avoid a few rounding errors."); |
| | 226 | supportsOption("checkForEspilonIdentityMatrices", "(Read option) If not set, then consider \"almost identity\" matrices to be identity ones (in case of rounding errors)."); |
| | 227 | supportsOption("restoreMatrixTransformsNoMeshes", "(Read option) Makes an exception to the behaviour when 'noMatrixTransforms' is not set for mesh instances. When a mesh instance has a transform on it, the reader creates a MatrixTransform above the Geode. If you don't want the hierarchy to be modified, then you can use this option to merge the transform into vertices."); |