Changeset 11484 for OpenSceneGraph/trunk/src/osgAnimation/RigGeometry.cpp
- Timestamp:
- 05/28/10 18:07:09 (3 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph/trunk/src/osgAnimation/RigGeometry.cpp
r11009 r11484 51 51 _boundingBox.expandBy(center - vec); 52 52 _computed = true; 53 // osg::notify(osg::NOTICE)<< "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;53 // OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl; 54 54 return _boundingBox; 55 55 } … … 99 99 if (!_vertexInfluenceMap.valid()) 100 100 { 101 osg::notify(osg::WARN)<< "buildVertexInfluenceSet can't be called without VertexInfluence already set to the RigGeometry ( " << getName() << " ) " << std::endl;101 OSG_WARN << "buildVertexInfluenceSet can't be called without VertexInfluence already set to the RigGeometry ( " << getName() << " ) " << std::endl; 102 102 return; 103 103 } … … 110 110 _vertexInfluenceSet.buildVertex2BoneList(); 111 111 _vertexInfluenceSet.buildUniqVertexSetToBoneSetList(); 112 osg::notify(osg::NOTICE)<< "uniq groups " << _vertexInfluenceSet.getUniqVertexSetToBoneSetList().size() << " for " << getName() << std::endl;112 OSG_NOTICE << "uniq groups " << _vertexInfluenceSet.getUniqVertexSetToBoneSetList().size() << " for " << getName() << std::endl; 113 113 } 114 114 … … 117 117 if (!_root.valid()) 118 118 { 119 osg::notify(osg::WARN)<< "Warning " << className() <<"::computeMatrixFromRootSkeleton if you have this message it means you miss to call buildTransformer(Skeleton* root), or your RigGeometry (" << getName() <<") is not attached to a Skeleton subgraph" << std::endl;119 OSG_WARN << "Warning " << className() <<"::computeMatrixFromRootSkeleton if you have this message it means you miss to call buildTransformer(Skeleton* root), or your RigGeometry (" << getName() <<") is not attached to a Skeleton subgraph" << std::endl; 120 120 return; 121 121 }
