| 90 | | v21.normalize(); |
| 91 | | v32.normalize(); |
| | 90 | float length_21 = v21.normalize(); |
| | 91 | float length_32 = v32.normalize(); |
| | 92 | |
| | 93 | float t = 5.0; |
| | 94 | if (length_21==0.0) |
| | 95 | { |
| | 96 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
| | 97 | osg::Vec3 bisector = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
| | 98 | bisector.normalize(); |
| | 99 | osg::Vec3 new_vertex = v2 + bisector * t; |
| | 100 | return new_vertex; |
| | 101 | } |
| | 102 | else if (length_32==0.0) |
| | 103 | { |
| | 104 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
| | 105 | osg::Vec3 bisector = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
| | 106 | bisector.normalize(); |
| | 107 | osg::Vec3 new_vertex = v2 + bisector * t; |
| | 108 | return new_vertex; |
| | 109 | } |
| | 110 | |