- Timestamp:
- 07/21/10 19:34:28 (3 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgPlugins/fbx/ReaderWriterFBX.h
r11589 r11682 18 18 supportsOption("UseFbxRoot", "(Read/write option) If the source OSG root node is a simple group with no stateset, the writer will put its children directly under the FBX root, and vice-versa for reading"); 19 19 supportsOption("LightmapTextures", "(Read option) Interpret texture maps as overriding the lighting. 3D Studio Max may export files that should be interpreted in this way."); 20 supportsOption("TessellatePolygons", "(Read option) Tessellate mesh polygons. If the model contains concave polygons this may be necessary, however tessellating can be very slow and may erroneously produce triangle shards."); 20 21 } 21 22
