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Timestamp:
07/21/10 19:34:28 (4 years ago)
Author:
mplatings
Message:

From Sukender: polygon tessellation

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgPlugins/fbx/ReaderWriterFBX.h

    r11589 r11682  
    1818        supportsOption("UseFbxRoot", "(Read/write option) If the source OSG root node is a simple group with no stateset, the writer will put its children directly under the FBX root, and vice-versa for reading"); 
    1919        supportsOption("LightmapTextures", "(Read option) Interpret texture maps as overriding the lighting. 3D Studio Max may export files that should be interpreted in this way."); 
     20        supportsOption("TessellatePolygons", "(Read option) Tessellate mesh polygons. If the model contains concave polygons this may be necessary, however tessellating can be very slow and may erroneously produce triangle shards."); 
    2021    } 
    2122