- Timestamp:
- 06/14/11 18:54:20 (2 years ago)
- Files:
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- 1 modified
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OpenSceneGraph/trunk/examples/osgwidgetwindow/osgwidgetwindow.cpp
r12292 r12529 158 158 159 159 // Here we demonstrate the use of osgWidget/io_utils. This is really only useful for 160 // debugging at the moment, but later I'll make it more generic for .osg and .ive 161 // creation. 160 // debugging at the moment. 162 161 // std::cout << *box << std::endl << *boxCopy << std::endl; 163 162 … … 170 169 osg::Group* group = new osg::Group(); 171 170 osg::Camera* camera = osgWidget::createOrthoCamera(1280.0f, 1024.0f); 172 osg::Node* model = osgDB::readNodeFile("cow.osg ");171 osg::Node* model = osgDB::readNodeFile("cow.osgt"); 173 172 174 173 // Add our event handler; is this better as a MatrixManipulator? Add a few other
