- 07/17/11 18:24:47 (2 years ago)
- 1 modified
r12529 r12697 317 317 // insert particle effects alongside the hit node, therefore able to track that nodes movement, 318 318 // however, this does require us to insert the ParticleSystem itself into the root of the scene graph 319 // sep erately from the the main particle effects group which contains the emitters and programs. 319 // seprately from the the main particle effects group which contains the emitters and programs. 320 320 // the follow code block implements this, note the path for handling particle effects which arn't attached to 321 321 // moving models is easy - just a single line of code!