Changeset 13041 for OpenSceneGraph/trunk/include/osg/DeleteHandler
- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
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- 1 modified
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OpenSceneGraph/trunk/include/osg/DeleteHandler (modified) (4 diffs)
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OpenSceneGraph/trunk/include/osg/DeleteHandler
r12056 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 */ … … 27 27 * Note, the DeleteHandler cannot itself be reference counted, otherwise it 28 28 * would be responsible for deleting itself! 29 * An static auto_ptr<> is used internally in Referenced.cpp to manage the 29 * An static auto_ptr<> is used internally in Referenced.cpp to manage the 30 30 * DeleteHandler's memory.*/ 31 31 class OSG_EXPORT DeleteHandler … … 44 44 * The ability to retain objects for several frames is useful to prevent premature deletion when objects 45 45 * are still be used the graphics threads that are using double buffering of rendering data structures with 46 * non ref_ptr<> pointers to scene graph elements.*/ 46 * non ref_ptr<> pointers to scene graph elements.*/ 47 47 void setNumFramesToRetainObjects(unsigned int numberOfFramesToRetainObjects) { _numFramesToRetainObjects = numberOfFramesToRetainObjects; } 48 48 … … 64 64 virtual void flushAll(); 65 65 66 /** Request the deletion of an object. 67 * Depending on users implementation of DeleteHandler, the delete of the object may occur 66 /** Request the deletion of an object. 67 * Depending on users implementation of DeleteHandler, the delete of the object may occur 68 68 * straight away or be delayed until doDelete is called. 69 69 * The default implementation does a delete straight away.*/
