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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/Group

    r9599 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    3232 
    3333        Group(); 
    34          
     34 
    3535        /** Copy constructor using CopyOp to manage deep vs shallow copy. */ 
    3636        Group(const Group&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); 
     
    5454          * The new child node is inserted into the child list 
    5555          * before the node at the specified index. No nodes 
    56           * are removed from the group with this operation.  
     56          * are removed from the group with this operation. 
    5757        */ 
    5858        virtual bool insertChild( unsigned int index, Node *child ); 
     
    6060        /** Remove Node from Group. 
    6161          * If Node is contained in Group then remove it from the child 
    62           * list, decrement its reference count, and dirty the  
     62          * list, decrement its reference count, and dirty the 
    6363          * bounding sphere to force it to recompute on next getBound() and 
    6464          * return true for success. If Node is not found then return false 
     
    7575        /** Remove Node from Group. 
    7676          * If Node is contained in Group then remove it from the child 
    77           * list, decrement its reference count, and dirty the  
     77          * list, decrement its reference count, and dirty the 
    7878          * bounding sphere to force it to recompute on next getBound() and 
    7979          * return true for success. If Node is not found then return false 
     
    105105          * reference count of newNode, and dirty the bounding sphere 
    106106          * to force it to recompute on next getBound() and return true. 
    107           * If origNode is not found then return false and do not  
     107          * If origNode is not found then return false and do not 
    108108          * add newNode. If newNode is NULL then return false and do 
    109109          * not remove origNode. Also returns false if newChild is a Scene node. 
     
    120120        inline bool containsNode( const Node* node ) const 
    121121        { 
    122              
     122 
    123123            for (NodeList::const_iterator itr=_children.begin(); 
    124124                 itr!=_children.end(); 
     
    155155 
    156156        virtual BoundingSphere computeBound() const; 
    157          
     157 
    158158    protected: 
    159159