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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/Light

    r11808 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    5959            _spot_exponent(light._spot_exponent), 
    6060            _spot_cutoff(light._spot_cutoff) {} 
    61          
     61 
    6262        virtual osg::Object* cloneType() const { return new Light(_lightnum); } 
    6363        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Light(*this,copyop); } 
     
    9797            return true; 
    9898        } 
    99          
    100          
     99 
     100 
    101101 
    102102        /** Set which OpenGL light to operate on. */ 
    103103        void setLightNum(int num); 
    104          
     104 
    105105        /** Get which OpenGL light this osg::Light operates on. */ 
    106106        int getLightNum() const { return _lightnum; } 
     
    124124        inline const Vec4& getSpecular() const { return _specular; } 
    125125 
    126         /** Set the position of the light. */     
     126        /** Set the position of the light. */ 
    127127        inline void setPosition( const Vec4& position ) { _position = position; } 
    128128 
    129         /** Get the position of the light. */     
     129        /** Get the position of the light. */ 
    130130        inline const Vec4& getPosition() const { return _position; } 
    131131 
    132         /** Set the direction of the light. */     
     132        /** Set the direction of the light. */ 
    133133        inline void setDirection( const Vec3& direction ) { _direction = direction; } 
    134134 
    135         /** Get the direction of the light. */     
     135        /** Get the direction of the light. */ 
    136136        inline const Vec3& getDirection() const { return _direction; } 
    137137 
     
    175175 
    176176    protected : 
    177      
     177 
    178178        virtual ~Light(); 
    179179