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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/Plane

    r11927 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    2828 
    2929/** @brief A plane class. It can be used to represent an infinite plane. 
    30   *  
     30  * 
    3131  * The infinite plane is described by an implicit plane equation a*x+b*y+c*z+d = 0. Though it is not mandatory that 
    3232  * a^2+b^2+c^2 = 1 is fulfilled in general some methods require it (@see osg::Plane::distance). */ 
     
    194194 
    195195        inline Vec3_type getNormal() const { return Vec3_type(_fv[0],_fv[1],_fv[2]); } 
    196        
     196 
    197197        /** Calculate the distance between a point and the plane. 
    198198          * @remark This method only leads to real distance values if the plane's norm is 1. 
     
    323323 
    324324        /** Transform the plane by matrix.  Note, this operation carries out 
    325           * the calculation of the inverse of the matrix since a plane  
     325          * the calculation of the inverse of the matrix since a plane 
    326326          * must be multiplied by the inverse transposed to transform it. This 
    327327          * make this operation expensive.  If the inverse has been already 
     
    360360} // end of namespace 
    361361 
    362 #endif  
     362#endif