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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/TexGen

    r11790 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    4343{ 
    4444    public : 
    45      
     45 
    4646        TexGen(); 
    4747 
     
    5656 
    5757        META_StateAttribute(osg, TexGen, TEXGEN); 
    58          
     58 
    5959        virtual bool isTextureAttribute() const { return true; } 
    6060 
     
    8787            // I plan to revamp the OpenGL state management later so will 
    8888            // tidy up then.  Robert Osfield. Jan 2001. 
    89              
     89 
    9090            // The tidy up is now happening, but will have a think before 
    9191            // resolving the below parameters. 
     
    119119 
    120120        const Plane& getPlane(Coord which) const; 
    121          
     121 
    122122        /** Set the tex gen planes from specified matrix. 
    123123          * Typical usage would be to pass in a projection