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Timestamp:
03/21/12 18:36:20 (2 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/Texture2D

    r11981 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    2626 
    2727    public : 
    28          
     28 
    2929        Texture2D(); 
    3030 
     
    3333        /** Copy constructor using CopyOp to manage deep vs shallow copy. */ 
    3434        Texture2D(const Texture2D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); 
    35          
     35 
    3636        META_StateAttribute(osg, Texture2D,TEXTURE); 
    3737 
     
    102102                virtual void subload(const Texture2D& texture,State& state) const = 0; 
    103103        }; 
    104          
     104 
    105105        void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } 
    106          
     106 
    107107        SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } 
    108108 
     
    117117        /** Gets the number of mipmap levels created. */ 
    118118        unsigned int getNumMipmapLevels() const { return _numMipmapLevels; } 
    119          
     119 
    120120 
    121121        /** Copies pixels into a 2D texture image, as per glCopyTexImage2D. 
     
    157157        /** Subloaded images can have different texture and image sizes. */ 
    158158        mutable GLsizei _textureWidth, _textureHeight; 
    159          
    160         /** Number of mipmap levels created. */         
     159 
     160        /** Number of mipmap levels created. */ 
    161161        mutable GLsizei _numMipmapLevels; 
    162162