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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/Texture2DMultisample

    r12139 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212 * 
     
    2222namespace osg { 
    2323 
    24  /** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality.  
     24 /** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality. 
    2525 * Multisampled texture were introduced with OpenGL 3.1 and extension GL_ARB_texture_multisample. 
    2626 * See http://www.opengl.org/registry/specs/ARB/texture_multisample.txt for more info. 
     
    3030{ 
    3131    public : 
    32          
     32 
    3333        Texture2DMultisample(); 
    3434 
     
    3737        /** Copy constructor using CopyOp to manage deep vs shallow copy. */ 
    3838        Texture2DMultisample(const Texture2DMultisample& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); 
    39          
     39 
    4040        META_StateAttribute(osg, Texture2DMultisample,TEXTURE); 
    4141 
     
    4343        virtual int compare(const StateAttribute& rhs) const; 
    4444 
    45         virtual GLenum getTextureTarget() const  
    46         {  
    47           return GL_TEXTURE_2D_MULTISAMPLE;  
     45        virtual GLenum getTextureTarget() const 
     46        { 
     47          return GL_TEXTURE_2D_MULTISAMPLE; 
    4848        } 
    4949