Changeset 13041 for OpenSceneGraph/trunk/include/osg/Texture2DMultisample
- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/include/osg/Texture2DMultisample
r12139 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 * … … 22 22 namespace osg { 23 23 24 /** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality. 24 /** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality. 25 25 * Multisampled texture were introduced with OpenGL 3.1 and extension GL_ARB_texture_multisample. 26 26 * See http://www.opengl.org/registry/specs/ARB/texture_multisample.txt for more info. … … 30 30 { 31 31 public : 32 32 33 33 Texture2DMultisample(); 34 34 … … 37 37 /** Copy constructor using CopyOp to manage deep vs shallow copy. */ 38 38 Texture2DMultisample(const Texture2DMultisample& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); 39 39 40 40 META_StateAttribute(osg, Texture2DMultisample,TEXTURE); 41 41 … … 43 43 virtual int compare(const StateAttribute& rhs) const; 44 44 45 virtual GLenum getTextureTarget() const 46 { 47 return GL_TEXTURE_2D_MULTISAMPLE; 45 virtual GLenum getTextureTarget() const 46 { 47 return GL_TEXTURE_2D_MULTISAMPLE; 48 48 } 49 49
