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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/Transform

    r10703 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    4141 
    4242/** Compute the matrix which transforms objects in local coords to eye coords, 
    43   * by accumulating the Transform local to world matrices along the specified node path  
     43  * by accumulating the Transform local to world matrices along the specified node path 
    4444  * and multiplying by the supplied initial camera modelview. 
    4545*/ 
     
    6464  * Note: If the transformation matrix scales the subgraph then the normals 
    6565  * of the underlying geometry will need to be renormalized to be unit 
    66   * vectors once more.  This can be done transparently through OpenGL's  
     66  * vectors once more.  This can be done transparently through OpenGL's 
    6767  * use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further 
    6868  * background reading see the glNormalize documentation in the OpenGL 
     
    9898            ABSOLUTE_RF_INHERIT_VIEWPOINT 
    9999        }; 
    100          
     100 
    101101        /** Set the transform's ReferenceFrame, either to be relative to its 
    102102          * parent reference frame, or relative to an absolute coordinate 
     
    113113          * adds the ability to use the parents view points position in world coordinates 
    114114          * as its local viewpoint in the new coordinates frame.  This is useful for 
    115           * Render to texture Cameras that wish to use the main views LOD range computation  
     115          * Render to texture Cameras that wish to use the main views LOD range computation 
    116116          * (which uses the viewpoint rather than the eye point) rather than use the local 
    117117          * eye point defined by the this Transforms' absolute view matrix. 
    118118        */ 
    119119        void setReferenceFrame(ReferenceFrame rf); 
    120          
     120 
    121121        ReferenceFrame getReferenceFrame() const { return _referenceFrame; } 
    122122 
     
    133133            } 
    134134        } 
    135          
     135 
    136136        virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const 
    137137        { 
     
    147147        } 
    148148 
    149         /** Overrides Group's computeBound.  
     149        /** Overrides Group's computeBound. 
    150150          * There is no need to override in subclasses from osg::Transform 
    151151          * since this computeBound() uses the underlying matrix (calling 
     
    155155 
    156156    protected : 
    157      
     157 
    158158        virtual ~Transform(); 
    159          
    160          
     159 
     160 
    161161        ReferenceFrame                      _referenceFrame; 
    162162