Changeset 13041 for OpenSceneGraph/trunk/include/osg/Vec2d
- Timestamp:
- 03/21/12 18:36:20 (15 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/include/osg/Vec2d (modified) (3 diffs)
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OpenSceneGraph/trunk/include/osg/Vec2d
r11770 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 */ … … 35 35 /** Number of vector components. */ 36 36 enum { num_components = 2 }; 37 37 38 38 value_type _v[2]; 39 39 … … 44 44 45 45 inline Vec2d(const Vec2f& vec) { _v[0]=vec._v[0]; _v[1]=vec._v[1]; } 46 46 47 47 inline operator Vec2f() const { return Vec2f(static_cast<float>(_v[0]),static_cast<float>(_v[1]));} 48 48
