Show
Ignore:
Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • OpenSceneGraph/trunk/include/osgAnimation/RigTransformSoftware

    r12139 r13041  
    1 /*  -*-c++-*-  
     1/*  -*-c++-*- 
    22 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> 
    33 * 
    4  * This library is open source and may be redistributed and/or modified under   
    5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     4 * This library is open source and may be redistributed and/or modified under 
     5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    66 * (at your option) any later version.  The full license is in LICENSE file 
    77 * included with this distribution, and on the openscenegraph.org website. 
    8  *  
     8 * 
    99 * This library is distributed in the hope that it will be useful, 
    1010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1212 * OpenSceneGraph Public License for more details. 
    1313 */ 
     
    2222#include <osg/observer_ptr> 
    2323 
    24 namespace osgAnimation  
     24namespace osgAnimation 
    2525{ 
    2626 
     
    3434        RigTransformSoftware(); 
    3535        virtual void operator()(RigGeometry&); 
    36      
    3736 
    38         class BoneWeight  
     37 
     38        class BoneWeight 
    3939        { 
    4040        public: 
     
    5656            BoneWeightList& getBones() { return _bones; } 
    5757            VertexList& getVertexes() { return _vertexes; } 
    58              
    59             void resetMatrix()  
     58 
     59            void resetMatrix() 
    6060            { 
    6161                _result.set(0, 0, 0, 0, 
     
    123123            // the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation 
    124124            int size = _boneSetVertexSet.size(); 
    125             for (int i = 0; i < size; i++)  
     125            for (int i = 0; i < size; i++) 
    126126            { 
    127127                UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i]; 
     
    143143        { 
    144144            int size = _boneSetVertexSet.size(); 
    145             for (int i = 0; i < size; i++)  
     145            for (int i = 0; i < size; i++) 
    146146            { 
    147147                UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i]; 
     
    151151                const VertexList& vertexes = uniq.getVertexes(); 
    152152                int vertexSize = vertexes.size(); 
    153                 for (int j = 0; j < vertexSize; j++)  
     153                for (int j = 0; j < vertexSize; j++) 
    154154                { 
    155155                    int idx = vertexes[j];