- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph/trunk/include/osgAnimation/RigTransformSoftware
r12139 r13041 1 /* -*-c++-*- 1 /* -*-c++-*- 2 2 * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> 3 3 * 4 * This library is open source and may be redistributed and/or modified under 5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 4 * This library is open source and may be redistributed and/or modified under 5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 6 6 * (at your option) any later version. The full license is in LICENSE file 7 7 * included with this distribution, and on the openscenegraph.org website. 8 * 8 * 9 9 * This library is distributed in the hope that it will be useful, 10 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 12 * OpenSceneGraph Public License for more details. 13 13 */ … … 22 22 #include <osg/observer_ptr> 23 23 24 namespace osgAnimation 24 namespace osgAnimation 25 25 { 26 26 … … 34 34 RigTransformSoftware(); 35 35 virtual void operator()(RigGeometry&); 36 37 36 38 class BoneWeight 37 38 class BoneWeight 39 39 { 40 40 public: … … 56 56 BoneWeightList& getBones() { return _bones; } 57 57 VertexList& getVertexes() { return _vertexes; } 58 59 void resetMatrix() 58 59 void resetMatrix() 60 60 { 61 61 _result.set(0, 0, 0, 0, … … 123 123 // the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation 124 124 int size = _boneSetVertexSet.size(); 125 for (int i = 0; i < size; i++) 125 for (int i = 0; i < size; i++) 126 126 { 127 127 UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i]; … … 143 143 { 144 144 int size = _boneSetVertexSet.size(); 145 for (int i = 0; i < size; i++) 145 for (int i = 0; i < size; i++) 146 146 { 147 147 UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i]; … … 151 151 const VertexList& vertexes = uniq.getVertexes(); 152 152 int vertexSize = vertexes.size(); 153 for (int j = 0; j < vertexSize; j++) 153 for (int j = 0; j < vertexSize; j++) 154 154 { 155 155 int idx = vertexes[j];
