Changeset 13041 for OpenSceneGraph/trunk/include/osgDB/WriteFile
- Timestamp:
- 03/21/12 18:36:20 (15 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/include/osgDB/WriteFile (modified) (11 diffs)
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OpenSceneGraph/trunk/include/osgDB/WriteFile
r10171 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 */ … … 26 26 namespace osgDB { 27 27 28 /** Write an osg::Object to file. 28 /** Write an osg::Object to file. 29 29 * Return true on success, 30 30 * return false on failure. … … 35 35 extern OSGDB_EXPORT bool writeObjectFile(const osg::Object& object, const std::string& filename, const Options* options ); 36 36 37 /** Write an osg::Object to file. 37 /** Write an osg::Object to file. 38 38 * Return true on success, 39 39 * return false on failure. … … 46 46 } 47 47 48 /** Write an osg::Image to file. 48 /** Write an osg::Image to file. 49 49 * Return true on success, 50 50 * return false on failure. … … 55 55 extern OSGDB_EXPORT bool writeImageFile(const osg::Image& image, const std::string& filename, const Options* options ); 56 56 57 /** Write an osg::Image to file. 57 /** Write an osg::Image to file. 58 58 * Return true on success, 59 59 * return false on failure. … … 66 66 } 67 67 68 /** Write an osg::HeightField to file. 68 /** Write an osg::HeightField to file. 69 69 * Return true on success, 70 70 * return false on failure. … … 75 75 extern OSGDB_EXPORT bool writeHeightFieldFile(const osg::HeightField& hf, const std::string& filename, const Options* options ); 76 76 77 /** Write an osg::HeightField to file. 77 /** Write an osg::HeightField to file. 78 78 * Return true on success, 79 79 * return false on failure. … … 86 86 } 87 87 88 /** Write an osg::Node to file. 88 /** Write an osg::Node to file. 89 89 * Return true on success, 90 90 * return false on failure. … … 95 95 extern OSGDB_EXPORT bool writeNodeFile(const osg::Node& node, const std::string& filename, const Options* options ); 96 96 97 /** Write an osg::Node to file. 97 /** Write an osg::Node to file. 98 98 * Return true on success, 99 99 * return false on failure. … … 106 106 } 107 107 108 /** Write an osg::Shader to file. 108 /** Write an osg::Shader to file. 109 109 * Return true on success, 110 110 * return false on failure. … … 115 115 extern OSGDB_EXPORT bool writeShaderFile(const osg::Shader& shader, const std::string& filename, const Options* options ); 116 116 117 /** Write an osg::Shader to file. 117 /** Write an osg::Shader to file. 118 118 * Return true on success, 119 119 * return false on failure.
