- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/include/osgGA/CameraViewSwitchManipulator
r12139 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 */ … … 41 41 42 42 43 /** Attach a node to the manipulator. 43 /** Attach a node to the manipulator. 44 44 Automatically detaches previously attached node. 45 45 setNode(NULL) detaches previously nodes. … … 52 52 /** Return node if attached.*/ 53 53 virtual osg::Node* getNode() { return _node.get();} 54 54 55 55 /** Start/restart the manipulator.*/ 56 56 virtual void init(const GUIEventAdapter& /*ea*/,GUIActionAdapter& /*aa*/) { _currentView = 0; }
