Changeset 13041 for OpenSceneGraph/trunk/include/osgGA/UFOManipulator
- Timestamp:
- 03/21/12 18:36:20 (15 months ago)
- Files:
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- 1 modified
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OpenSceneGraph/trunk/include/osgGA/UFOManipulator (modified) (4 diffs)
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OpenSceneGraph/trunk/include/osgGA/UFOManipulator
r11468 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 */ … … 25 25 \brief A UFO manipulator driven with keybindings. 26 26 27 The UFOManipulator is better suited for applications that employ 27 The UFOManipulator is better suited for applications that employ 28 28 architectural walk-throughs, or situations where the eyepoint motion 29 model must move slowly, deliberately and well controlled. 29 model must move slowly, deliberately and well controlled. 30 30 31 31 The UFO Manipulator allows the following movements with the listed … … 66 66 virtual const char* className() const; 67 67 68 /** Set the current position with a matrix 68 /** Set the current position with a matrix 69 69 \param matrix A viewpoint matrix. 70 70 */ … … 93 93 virtual osg::Node* getNode(); 94 94 95 /** Computes the home position based on the extents and scale of the 95 /** Computes the home position based on the extents and scale of the 96 96 scene graph rooted at node */ 97 97 virtual void computeHomePosition();
