Show
Ignore:
Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • OpenSceneGraph/trunk/include/osgManipulator/Projector

    r13027 r13041  
    3636        /** 
    3737         * Calculates the object/world coordinates (projectedPoint) of a window 
    38          * coordinate (pointToProject) when projected onto some shape or  
     38         * coordinate (pointToProject) when projected onto some shape or 
    3939         * geometry (implemented in derived classes). SceneView in used for i 
    4040         * projecting window coordinates into object coordinates and vice versa. 
     
    6363         * system to the command's local coordinate system. 
    6464         */ 
    65         inline const osg::Matrix& getWorldToLocal() const  
     65        inline const osg::Matrix& getWorldToLocal() const 
    6666        { 
    6767            if (_worldToLocalDirty) 
     
    104104 
    105105        /** 
    106          * Calculates the object coordinates (projectedPoint) of a window  
    107          * coordinate (pointToProject) when projected onto the given line.  
     106         * Calculates the object coordinates (projectedPoint) of a window 
     107         * coordinate (pointToProject) when projected onto the given line. 
    108108         * Returns true on successful projection. 
    109109         */ 
     
    132132 
    133133        /** 
    134          * Calculates the object coordinates (projectedPoint) of a window  
    135          * coordinate (pointToProject) when projected onto the given plane.  
     134         * Calculates the object coordinates (projectedPoint) of a window 
     135         * coordinate (pointToProject) when projected onto the given plane. 
    136136         * Returns true on successful projection. 
    137137         */ 
     
    160160 
    161161        /** 
    162          * Calculates the object coordinates (projectedPoint) of a window  
    163          * coordinate (pointToProject) when projected onto the given sphere.  
     162         * Calculates the object coordinates (projectedPoint) of a window 
     163         * coordinate (pointToProject) when projected onto the given sphere. 
    164164         * Returns true on successful projection. 
    165165         */ 
     
    195195 
    196196        /** 
    197          * Calculates the object coordinates (projectedPoint) of a window  
    198          * coordinate (pointToProject) when projected onto the given sphere.  
    199          * Returns true on successful projection. 
    200          */ 
    201         virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; 
    202  
    203         /** 
    204          * Returns true if the previous projection was on the sphere and false  
     197         * Calculates the object coordinates (projectedPoint) of a window 
     198         * coordinate (pointToProject) when projected onto the given sphere. 
     199         * Returns true on successful projection. 
     200         */ 
     201        virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; 
     202 
     203        /** 
     204         * Returns true if the previous projection was on the sphere and false 
    205205         * if the projection was on the plane. 
    206206         */ 
    207207        bool isProjectionOnSphere() const { return _onSphere; } 
    208208 
    209         osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere,  
     209        osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere, 
    210210                              const osg::Vec3d& p2, bool p2OnSphere, 
    211211                              float radialFactor = 0.0f) const; 
     
    239239 
    240240        /** 
    241          * Calculates the object coordinates (projectedPoint) of a window  
    242          * coordinate (pointToProject) when projected onto the given plane.  
    243          * Returns true on successful projection. 
    244          */ 
    245         virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; 
    246  
    247          
    248         /** 
    249          * Returns true is the point is in front of the cylinder given the eye  
     241         * Calculates the object coordinates (projectedPoint) of a window 
     242         * coordinate (pointToProject) when projected onto the given plane. 
     243         * Returns true on successful projection. 
     244         */ 
     245        virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; 
     246 
     247 
     248        /** 
     249         * Returns true is the point is in front of the cylinder given the eye 
    250250         * direction. 
    251251         */ 
     
    279279 
    280280        /** 
    281          * Calculates the object coordinates (projectedPoint) of a window  
    282          * coordinate (pointToProject) when projected onto the given plane.  
     281         * Calculates the object coordinates (projectedPoint) of a window 
     282         * coordinate (pointToProject) when projected onto the given plane. 
    283283         * Returns true on successful projection. 
    284284         * \param[in] pi Incoming intersection information