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Timestamp:
03/21/12 18:36:20 (2 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osgParticle/AngularAccelOperator

    r5328 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    2727{ 
    2828 
    29     /**    An operator class that applies a constant angular acceleration to  
     29    /**    An operator class that applies a constant angular acceleration to 
    3030     *     the particles. 
    3131     */ 
     
    3939        /// Get the angular acceleration vector. 
    4040        inline const osg::Vec3& getAngularAcceleration() const; 
    41          
     41 
    4242        /// Set the angular acceleration vector. 
    4343        inline void setAngularAcceleration(const osg::Vec3& v); 
    44          
     44 
    4545        /// Apply the angular acceleration to a particle. Do not call this method manually. 
    4646        inline void operate(Particle* P, double dt); 
    47          
     47 
    4848        /// Perform some initializations. Do not call this method manually. 
    4949        inline void beginOperate(Program *prg); 
     
    5151    protected: 
    5252        virtual ~AngularAccelOperator() {} 
    53         AngularAccelOperator& operator=(const AngularAccelOperator& ) { return *this; }         
     53        AngularAccelOperator& operator=(const AngularAccelOperator& ) { return *this; } 
    5454 
    5555    private: 
     
    5959 
    6060    // INLINE FUNCTIONS 
    61      
     61 
    6262    inline AngularAccelOperator::AngularAccelOperator() 
    6363    : Operator(), _angul_araccel(0, 0, 0) 
    6464    { 
    6565    } 
    66      
     66 
    6767    inline AngularAccelOperator::AngularAccelOperator(const AngularAccelOperator& copy, const osg::CopyOp& copyop) 
    6868    : Operator(copy, copyop), _angul_araccel(copy._angul_araccel) 
     
    8484        P->addAngularVelocity(_xf_angul_araccel * dt); 
    8585    } 
    86      
     86 
    8787    inline void AngularAccelOperator::beginOperate(Program *prg) 
    8888    {