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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osgShadow/ShadowMap

    r9540 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    3131 
    3232        ShadowMap(const ShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); 
    33              
     33 
    3434        META_Object(osgShadow, ShadowMap); 
    35          
     35 
    3636        /** Set the texture unit that the shadow texture will be applied on.*/ 
    3737        void setTextureUnit(unsigned int unit); 
     
    6868        /** Add a shader to internal list, will be used instead of the default ones */ 
    6969        inline void addShader(osg::Shader* shader) { _shaderList.push_back(shader); } 
    70          
     70 
    7171        /** Reset internal shader list */ 
    7272        inline void clearShaderList() { _shaderList.clear(); } 
     
    7474        /** initialize the ShadowedScene and local cached data structures.*/ 
    7575        virtual void init(); 
    76          
     76 
    7777        /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/ 
    7878        virtual void update(osg::NodeVisitor& nv); 
    79          
     79 
    8080        /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/ 
    8181        virtual void cull(osgUtil::CullVisitor& cv); 
    82          
     82 
    8383        /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/ 
    8484        virtual void cleanSceneGraph(); 
    85          
     85 
    8686        // debug methods 
    8787 
     
    9595 
    9696        virtual void createShaders(); 
    97          
     97 
    9898        // forward declare, interface and implementation provided in ShadowMap.cpp 
    9999        class DrawableDrawWithDepthShadowComparisonOffCallback;