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Timestamp:
03/21/12 18:36:20 (2 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osgShadow/ShadowTexture

    r6217 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    2929 
    3030        ShadowTexture(const ShadowTexture& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); 
    31              
     31 
    3232        META_Object(osgShadow, ShadowTexture); 
    33          
     33 
    3434        /** Set the texture unit that the shadow texture will be applied on.*/ 
    3535        void setTextureUnit(unsigned int unit); 
     
    3737        /** Get the texture unit that the shadow texture will be applied on.*/ 
    3838        unsigned int getTextureUnit() const { return _textureUnit; } 
    39          
    40          
     39 
     40 
    4141        /** initialize the ShadowedScene and local cached data structures.*/ 
    4242        virtual void init(); 
    43          
     43 
    4444        /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/ 
    4545        virtual void update(osg::NodeVisitor& nv); 
    46          
     46 
    4747        /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/ 
    4848        virtual void cull(osgUtil::CullVisitor& cv); 
    49          
     49 
    5050        /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/ 
    5151        virtual void cleanSceneGraph(); 
    52          
     52 
    5353 
    5454    protected :