Show
Ignore:
Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • OpenSceneGraph/trunk/include/osgShadow/ShadowVolume

    r6141 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    3131 
    3232        ShadowVolume(const ShadowVolume& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); 
    33              
     33 
    3434        META_Object(osgShadow, ShadowVolume); 
    35          
     35 
    3636 
    3737        void setDrawMode(osgShadow::ShadowVolumeGeometry::DrawMode drawMode); 
     
    4343        /** initialize the ShadowedScene and local cached data structures.*/ 
    4444        virtual void init(); 
    45          
     45 
    4646        /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/ 
    4747        virtual void update(osg::NodeVisitor& nv); 
    48          
     48 
    4949        /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/ 
    5050        virtual void cull(osgUtil::CullVisitor& cv); 
    51          
     51 
    5252        /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/ 
    5353        virtual void cleanSceneGraph(); 
    54          
     54 
    5555 
    5656    protected : 
    5757 
    5858        virtual ~ShadowVolume(); 
    59          
     59 
    6060        osgShadow::ShadowVolumeGeometry::DrawMode       _drawMode; 
    6161        bool                                            _dynamicShadowVolumes; 
    6262 
    6363        osg::ref_ptr<osgShadow::OccluderGeometry> _occluder; 
    64          
     64 
    6565        OpenThreads::Mutex                              _shadowVolumeMutex; 
    6666        osg::ref_ptr<osgShadow::ShadowVolumeGeometry>   _shadowVolume; 
    67          
     67 
    6868        osg::Vec4                   _lightpos; 
    69          
     69 
    7070        osg::ref_ptr<osg::Light>    _ambientLight; 
    7171        osg::ref_ptr<osg::Light>    _diffuseLight;